* SKILL: Assasination for dummies.
GAME 28/DAY 196, Hook's pirate crew game
a miniature Jolly Roger, 0/1 uses left.
* Chloe's return: stalking Senel & co., and taunting Moses. Reuniting with the rest of the party. The Fallingwater excursion.
GAME 152/DAY 197, Scheherazade's round robin game
a book with five empty pages, 4/5 uses left.
( in this memory stalking is friendship )* Returning to the Oresoren village--finding the rest of the party, and asking for their help. Skit: Guy Talk.
GAME 156/DAY 202, Hatter's item creation game
a large jasper-colored candy (to be swallowed whole), 0/1 uses left
*
Feeling the call of the Quiet Nerifes. Being pulled into the Fallen Lands. The Fire and Ice Monuments: seeing strange visions, and growing suspicions. Receiving Musette's request to act as her strategist. Meeting Maurits and the party, and planning the Bridge strike. The evening battle.
GAME 157/DAY 202, Firebird's match girl game
a cage with seven jasper birds inside, 6/7 uses left
( & then )* Going after the ninja in the Secret Passage.
GAME 159/DAY 205, Green Knight's presents game
Springerle cookies, 4/5 uses left
( & then )*
Receiving Musette's request to act as her strategist. Meeting Maurits and the party, and planning the Bridge strike. The evening battle. Feeling the call of the Quiet Nerifes. Being pulled into the Fallen Lands. The Fire and Ice Monuments: seeing strange visions, and growing suspicions.
GAME 160/DAY 206, Mr. Right's statue game
a sticker, 0/1 uses left
( & then )* Found by Will and Moses, interrogated about his feelings for Senel. Resolution.
GAME 162/DAY 208, Maleficent's title game
a black rose with five thorns, 4/5 uses left
( & then )