BIODATA
Name: Jay (the Unseen)
Age: 16
Canon: Tales of Legendia
Canon Point: mid-CQ
Appearance: at left! black hair in weird side ponytail, purple to light purple eyes, slight of build, terrible dress sense.
Birthday: unknown!
Height/Weight: 5'1" / skinny af
Canon Abilities:
NINJA ILLUSIONS. can make clones, disguise himself in plain sight, and see through other similar illusions.
ERES. a power distinguished by glowing fingernails; the blessings of a sea goddess. [tba]
- Elemental attacks (Pyre, Ice Storm/Wraith Ice, Brutal Earth/Wraith Earth, Merciless Thunder) - essentially, Jay sticks his dagger in the ground and bursts of fire, ice, earth, or lightning emanate from the ground immediately surrounding (I'd estimate about a wingspan's radius).
- Exploding daggers (Dagger, Falcon) - essentially what it sounds like! Jay can throw a dagger and cause a small explosion. This does not, apparently, destroy the dagger.
- Ill Wind - a move that creates "blades of air" that slash at the enemy.
- Most of the rest of his moves are standard fighting-game moves--combinations of rapid kicks, flips, slashes, etc., or quick-cutting past an enemy. I assume that in this case, the eres lends additional power and force behind his blows (as well as, possibly, a further speed/dexterity boost), and will play as such.
History: http://aselia.wikia.com/wiki/Jay
Personality: The first thing you have to understand about Jay is that he really, really could have used parents.
Until the start of the game, the only adult in his life was a sadistic, sociopathic ninja who treats people as toys and war like a funny game. He spent most of his adolescence in the company of talking otters. The game introduces him to us as Jay the Unseen, quasi-genius, information dealer, and strategist for a major empire--but really, he's just an enormous brat. He tricks bystanders into fights so he can see how strong they are, drags them into his pissing contests--er, I mean boat races, and gets unbelievably snitty when someone else spoils his plans. He'll stalk someone he's come to care about for funsies, but actually walking up to them and saying hi? That's completely beyond him. He provokes people. He thinks he is hilarious. And he harbors a peculiar disdain for the noble hero, the kind of person who blindly and earnestly risks their life for some higher cause they have convinced themselves is worth any price. These people are suckers, in Jay's opinion, too stupid to see that someone is going to take advantage of them, and he is only too happy to be the one to do it.
You see, Jay was raised by an assassin and trained as a human weapon. He was expected to kill in his master's name and to dedicate his entire life to that cause--and he did, and for his pains he was left to die on a battlefield, used as a decoy and abandoned. He never says as much in canon, but presumably, he doesn't want to repeat the experience.
Jay relentlessly avoids his own strong feelings; even as he grows closer to the rest of his party--dumb noble heroes all--he avoids them unless absolutely necessary, slides out of high-fives, and excuses himself from group activities. Any attempts to get close to him are swiftly rebuffed. In short, Jay is afraid. He wants a family--a place, a home--more than anything, but he doesn't want his life to be under someone else's control. It's a feelings tug-of-war that defines his character for most of the game--except that Jay is deceiving himself a lot. He thinks he is the cynical, objective one, who will protect the weak, kill for the soft-hearted, and somehow never, ever get attached; what he doesn't realize is that he's...incredibly shitty at not getting attached. When push comes to shove, Jay is willing to leave behind his entire life, becoming the tool of someone he hates and fears, for the promise of keeping people he loves safe. He's exactly the kind of person he holds in contempt, and always has been. Jay only begins to grow up once he realizes that not only are some things worth dying for, he's already found a few of them.