♢ Open.
♦ Received.
SIGNIFICANT POSITIVE [9/10] | TRIVIAL POSITIVE [11/15] |
♦ Grune's farewell. "Let's go! Charge!" [GAME 113/DAY 143] ♦ Training and finally succeeding at a difficult technique. Rare praise. A good day? [GAME 308/DAY 396] ♦ Talking with the Oresoren about the party. Tsun tsun tsun. The last night; meeting at the fountain plaza. [GAME 259/DAY 329] ♦ Being coaxed out of his shell by the Oresoren. Fleeting moments of happiness, and slowly building the idea of his own, "selfish" life. [GAME 142/DAY 185] ♦ Aftermath of the Dark Chloe fight: returning to Werites Beacon without her. Her leaving announcement. "Staying here would be one way of taking responsibility." [GAME 245/DAY 312] ♦ Found by Will and Moses, interrogated about his feelings for Senel. Resolution. [GAME 162/DAY 208] ♢ The high-five. "Hey, Jay." Taking the bell off Solon's body. Shirley returning the leaf, and being teased. ♦ Final encounter with Schwartz at the Cradle of Time. Pushing back the darkness with the help of the rest of humanity. [GAME 272/DAY 352] ♦ Following Grune. Pleading with, and receiving the blessings of, the Great Nerifes. [GAME 116/DAY 146] ♦ Defending the Oresoren and his new home. Is this something I can do--? [GAME 285/DAY 366] |
♦ Early mission from Musette - eavesdropping on a target. [GAME 256/DAY 322] ♦ Toying with Senel. "I can't stand it when there's something I don't know. You know?" [GAME 252/DAY 319] ♦ Otter cuddles. [GAME 109/DAY 139] ♦ Leading Will and Chloe into the "trap." Senel, Norma, and Harriet. Giving his name. [GAME 143/DAY 186] ♦ Trapped by Shirley's teriques. "Restoring the world to its true form." Defeating the Raging Nerifes in Maurits' guise, with the Quiet Nerifes' help. [GAME 315/DAY 406] ♢ "Shining Blue." Witnessing the Rite of Feriyen, and the triumphant return home. ♦ Norma poisoned at the Ice Monument. Talking about her quest afterword, and discovering her escape. Following her to the Crystal Forest. The Everlight. [GAME 145/DAY 187] ♦ Senel moves out. A peaceful lunch with everyone. [GAME 321/DAY 412] ♦ Haircutting, and saying goodbye to Giet. [GAME 112/DAY 142] ♦ Accepting the request from Will and Chloe. Meeting at Port-on-Rage, and the boat race. [GAME 124/DAY 157] ♢ Senel regaining his powers; accepting his apology and his promise. "What's important now is that we share the same goal." The unveiling of the ancient tram. ♦ The morning after, going to the bandit's lair and fighting Giet. "And here I was worrying about you . . . ." The Quiet Lands solution. [GAME 115/DAY 144] ♦ Early mission for Musette -- following the Gadorian spies. [GAME 286/DAY 367] ♢ The morning after, flying across the heavens. Heading towards the final battle. "That's eight of us in all." ♢ Coming home after a long day. The light's on. ♦ Skit: The Ties that Bind. [GAME 300/DAY 383] |
SIGNIFICANT NEUTRAL [6/8] | TRIVIAL NEUTRAL [13/15] |
♠ Storming Mirage Palace again. Finding Quppo, fighting down Solon and the black mist. Determination to move on. ♢ Returning to the Oresoren village--finding the rest of the party, and asking for their help. ♦ Learning that the Oresoren are on the front lines. Rushing out in panic. Arguments; joining the party. ♦ Kitchen knives. Contemplating killing himself, and realizing that, selfishly, he doesn't want to die. [GAME 126/DAY 162] ♦ Grune's awakening at the Wings of Light. Having the black mist and Schwartz explained at last. Determining to fight. [GAME 258/DAY 328] ♦ Search for Schwartz at the Bridge. Goofing off with the party and making the picnic promise. [GAME 298/DAY 382] ♦ Getting beaten down by Schwartz; the fight with Dark Vaclav. [GAME 312/DAY 402] ♦ Being rescued by the Oresoren. Shirley dragging him off and lecturing him. "Your heart is very weak." Revelations. [GAME 117/DAY 149] |
♦ Quiet days after the battle. Returning to Werites Beacon, and seeing the calm before the storm. [GAME 149/DAY 194] ♦ Topped by Oresoren. Helping with the Waterways plan, and the Great Hollow gambit. ♦ Feeling the call of the Quiet Nerifes. Being pulled into the Fallen Lands. The Fire and Ice Monuments: seeing strange visions, and growing suspicions. [GAME 160/DAY 206] ♦ Fighting Vaclav's army. Taunting and exposing Cashel; rebuffing Moses. Defeating Vaclav, but failing to avert his plans. Stella's sacrifice. [GAME 120/DAY 151] ♦ Helping Will at the Waterways; more about the black mist. [GAME 247/DAY 314] ♦ Chloe's return: stalking Senel & co., and taunting Moses. Reuniting with the rest of the party. The Fallingwater excursion. [GAME 152/DAY 197] ♦ Receiving Musette's request to act as her strategist. Meeting Maurits and the party, and planning the Bridge strike. The evening battle. [GAME 157/DAY 202] ♦ Eavesdropping on Will, and being found by Senel. Reuniting with the party and heading to the Ferines village. [GAME 246/DAY 313] ♦ Zamaran and the Everlight! Searching the Man-Eating ruins, laughing at Moses. Demanding answers from Norma, and "learning" her "backstory." [GAME 128/DAY 166] ♦ Skit: Aren't You Cold? [GAME 267/DAY 341] ♦ Running after the errant parents. Hearing Will's speech about responsibility. Operation: Surprise Will. ♦ The Star Festival. [GAME 132/DAY 170]. ♢ Fighting through Mirage Palace and Walter. Senel confronts Shirley; revelations about his past, and the Wings of Light. Encouragement. ♦ Just another mission. [GAME 302/DAY 387] ♢ Skit: Who's the Weakest Link?
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SIGNIFICANT NEGATIVE [10/12] | TRIVIAL NEGATIVE [17/18] |
♦ First kill. Disassociating, and being nonpersonned at by Solon later. [GAME 253/DAY 320] ♦ Running into Solon, and receiving his "offer." Getting rescued by the party. [GAME 271/DAY 349] ♦ Being given the decoy mission. Fighting his way through the soldiers and finally collapsing outside the village. [GAME 144/DAY 186] ♦ With Solon and Shirley at Mirage Palace. Solon attacking the Oresoren. The stray leaf. [GAME 307/DAY 394] ♦ Finding Grune gone; her letter. Searching Nerifes out at the Altar of the Sea. Remniscising. [GAME 276/DAY 358] ♦ The morning after; kidnapping Shirley at the Ruins of Frozen Light. [GAME 139/DAY 178] ♢ Alone in his room with Schwartz: conflicted feelings and hopelessness. ♦ Baiting Moses angrily, and the attack on the bandits. "I'm gonna kill Giet." [GAME 281/DAY 362] ♦ Early days with the Oresoren. Being tended to and nonresponsiveness. Slowly realizing that Solon is not coming back for him. [GAME 244/DAY 311] ♦ The bell--having it taken away by Solon. "An instrument of killing." [GAME 254/DAY 321] ♢ Being called by the Quiet Nerifes. Obtaining sacred eres. Senel's breakdown, and discussing plans with the party. Being yelled at by Moses. ♦ The failed assassination. [GAME 261/DAY 331]
| ♦ Skit: Jay's Growth Issues. [GAME 130/DAY 168] ♦ The Thunder Monument. Baiting Senel, and revealing Nerifes' identity to the party. Preparing for assassination. [GAME 284/DAY 365] ♦ The Earth Monument. The Laugh Brigade; discovering the source of the Cataclysm. "The enemy." Throwing the gauntlet down on Senel re: Shirley. [GAME 296/DAY 380] ♦ Ninja infodump, and mixed feelings attendant. [STARTER] ♦ Elsa gone to the Hidden Fortress. Chloe's concern, and Alcott's suspicious behavior. Driven to distraction? [GAME 290/DAY 372] ♦ Finding Elsa's cure at the Earth Monument, and waiting out Alcott back home. "Looks like you just made his year." ♦ Skit: The Emperor's New Clothes. [GAME 240/DAY 303] ♦ Training with Solon. "Who gave you permission to rest?" [GAME 278/DAY 359] ♦ Learning about Senel's stabbings. Conversations about the right action. Following Chloe to the Forest of No Return, and facing her shadow. [GAME 147/DAY 191] ♦ Skit: Guy Talk. [GAME 156/DAY 202] ♦ Investigating the galf attack in the Misty Mountains. "Turning wild." Agreeing to look into the matter more. [GAME 140/DAY 181] ♦ Gathering information, consumed with worry. Going to Raging Bay. More attacks, and learning Moses' backstory. [GAME 263/DAY 335] ♦ First encounter with Schwartz. Taking Grune back to Werites Beacon; discussing the black mist. Agreeing to help her find her memory. [GAME 248/DAY 316] ♦ The Hidden Fortress mission. Walter's trap, and revelations about Vaclav. [GAME 291/DAY 373] ♦ Rushing to the Altar of the Sea, seeing Shirley's transformation. Losing their eres. Being rescued by Grune. [GAME 318/DAY 410] ♦ Going after the ninja in the Secret Passage. [GAME 159/DAY 205] ♦ The land-creating device? Walter's death; arriving in the throne room and taking down Maurits. Shirley--? [GAME 311/DAY 401] ♢ Beset by scallops.
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