rebells: (clear as a bell)
Jay (the Unseen) ([personal profile] rebells) wrote2012-02-28 03:56 am
Entry tags:

✭ || registry

♢ Open.
♦ Received.
♠ Locked.
♡ Priority.



MEMORIES: 66/78

SIGNIFICANT POSITIVE [9/10]TRIVIAL POSITIVE [11/15]
Grune's farewell. "Let's go! Charge!" [GAME 113/DAY 143]
Training and finally succeeding at a difficult technique. Rare praise. A good day? [GAME 308/DAY 396]
Talking with the Oresoren about the party. Tsun tsun tsun. The last night; meeting at the fountain plaza. [GAME 259/DAY 329]
Being coaxed out of his shell by the Oresoren. Fleeting moments of happiness, and slowly building the idea of his own, "selfish" life. [GAME 142/DAY 185]
Aftermath of the Dark Chloe fight: returning to Werites Beacon without her. Her leaving announcement. "Staying here would be one way of taking responsibility." [GAME 245/DAY 312]
Found by Will and Moses, interrogated about his feelings for Senel. Resolution. [GAME 162/DAY 208]
♢ The high-five. "Hey, Jay." Taking the bell off Solon's body. Shirley returning the leaf, and being teased.
Final encounter with Schwartz at the Cradle of Time. Pushing back the darkness with the help of the rest of humanity. [GAME 272/DAY 352]
Following Grune. Pleading with, and receiving the blessings of, the Great Nerifes. [GAME 116/DAY 146]
Defending the Oresoren and his new home. Is this something I can do--? [GAME 285/DAY 366]
Early mission from Musette - eavesdropping on a target. [GAME 256/DAY 322]
Toying with Senel. "I can't stand it when there's something I don't know. You know?" [GAME 252/DAY 319]
Otter cuddles. [GAME 109/DAY 139]
Leading Will and Chloe into the "trap." Senel, Norma, and Harriet. Giving his name. [GAME 143/DAY 186]
Trapped by Shirley's teriques. "Restoring the world to its true form." Defeating the Raging Nerifes in Maurits' guise, with the Quiet Nerifes' help. [GAME 315/DAY 406]
♢ "Shining Blue." Witnessing the Rite of Feriyen, and the triumphant return home.
Norma poisoned at the Ice Monument. Talking about her quest afterword, and discovering her escape. Following her to the Crystal Forest. The Everlight. [GAME 145/DAY 187]
Senel moves out. A peaceful lunch with everyone. [GAME 321/DAY 412]
Haircutting, and saying goodbye to Giet. [GAME 112/DAY 142]
Accepting the request from Will and Chloe. Meeting at Port-on-Rage, and the boat race. [GAME 124/DAY 157]
♢ Senel regaining his powers; accepting his apology and his promise. "What's important now is that we share the same goal." The unveiling of the ancient tram.
The morning after, going to the bandit's lair and fighting Giet. "And here I was worrying about you . . . ." The Quiet Lands solution. [GAME 115/DAY 144]
Early mission for Musette -- following the Gadorian spies. [GAME 286/DAY 367]
♢ The morning after, flying across the heavens. Heading towards the final battle. "That's eight of us in all."
♢ Coming home after a long day. The light's on.
Skit: The Ties that Bind. [GAME 300/DAY 383]
SIGNIFICANT NEUTRAL [6/8]TRIVIAL NEUTRAL [13/15]
♠ Storming Mirage Palace again. Finding Quppo, fighting down Solon and the black mist. Determination to move on.
♢ Returning to the Oresoren village--finding the rest of the party, and asking for their help.
Learning that the Oresoren are on the front lines. Rushing out in panic. Arguments; joining the party.
Kitchen knives. Contemplating killing himself, and realizing that, selfishly, he doesn't want to die. [GAME 126/DAY 162]
Grune's awakening at the Wings of Light. Having the black mist and Schwartz explained at last. Determining to fight. [GAME 258/DAY 328]
Search for Schwartz at the Bridge. Goofing off with the party and making the picnic promise. [GAME 298/DAY 382]
Getting beaten down by Schwartz; the fight with Dark Vaclav. [GAME 312/DAY 402]
Being rescued by the Oresoren. Shirley dragging him off and lecturing him. "Your heart is very weak." Revelations. [GAME 117/DAY 149]
Quiet days after the battle. Returning to Werites Beacon, and seeing the calm before the storm. [GAME 149/DAY 194]
Topped by Oresoren. Helping with the Waterways plan, and the Great Hollow gambit.
Feeling the call of the Quiet Nerifes. Being pulled into the Fallen Lands. The Fire and Ice Monuments: seeing strange visions, and growing suspicions. [GAME 160/DAY 206]
Fighting Vaclav's army. Taunting and exposing Cashel; rebuffing Moses. Defeating Vaclav, but failing to avert his plans. Stella's sacrifice. [GAME 120/DAY 151]
Helping Will at the Waterways; more about the black mist. [GAME 247/DAY 314]
Chloe's return: stalking Senel & co., and taunting Moses. Reuniting with the rest of the party. The Fallingwater excursion. [GAME 152/DAY 197]
Receiving Musette's request to act as her strategist. Meeting Maurits and the party, and planning the Bridge strike. The evening battle. [GAME 157/DAY 202]
Eavesdropping on Will, and being found by Senel. Reuniting with the party and heading to the Ferines village. [GAME 246/DAY 313]
Zamaran and the Everlight! Searching the Man-Eating ruins, laughing at Moses. Demanding answers from Norma, and "learning" her "backstory." [GAME 128/DAY 166]
Skit: Aren't You Cold? [GAME 267/DAY 341]
Running after the errant parents. Hearing Will's speech about responsibility. Operation: Surprise Will.
The Star Festival. [GAME 132/DAY 170].
♢ Fighting through Mirage Palace and Walter. Senel confronts Shirley; revelations about his past, and the Wings of Light. Encouragement.
Just another mission. [GAME 302/DAY 387]
♢ Skit: Who's the Weakest Link?
SIGNIFICANT NEGATIVE [10/12]TRIVIAL NEGATIVE [17/18]
First kill. Disassociating, and being nonpersonned at by Solon later. [GAME 253/DAY 320]
Running into Solon, and receiving his "offer." Getting rescued by the party. [GAME 271/DAY 349]
Being given the decoy mission. Fighting his way through the soldiers and finally collapsing outside the village. [GAME 144/DAY 186]
With Solon and Shirley at Mirage Palace. Solon attacking the Oresoren. The stray leaf. [GAME 307/DAY 394]
Finding Grune gone; her letter. Searching Nerifes out at the Altar of the Sea. Remniscising. [GAME 276/DAY 358]
The morning after; kidnapping Shirley at the Ruins of Frozen Light. [GAME 139/DAY 178]
♢ Alone in his room with Schwartz: conflicted feelings and hopelessness.
Baiting Moses angrily, and the attack on the bandits. "I'm gonna kill Giet." [GAME 281/DAY 362]
Early days with the Oresoren. Being tended to and nonresponsiveness. Slowly realizing that Solon is not coming back for him. [GAME 244/DAY 311]
The bell--having it taken away by Solon. "An instrument of killing." [GAME 254/DAY 321]
♢ Being called by the Quiet Nerifes. Obtaining sacred eres. Senel's breakdown, and discussing plans with the party. Being yelled at by Moses.
The failed assassination. [GAME 261/DAY 331]

Skit: Jay's Growth Issues. [GAME 130/DAY 168]
The Thunder Monument. Baiting Senel, and revealing Nerifes' identity to the party. Preparing for assassination. [GAME 284/DAY 365]
The Earth Monument. The Laugh Brigade; discovering the source of the Cataclysm. "The enemy." Throwing the gauntlet down on Senel re: Shirley. [GAME 296/DAY 380]
Ninja infodump, and mixed feelings attendant. [STARTER]
Elsa gone to the Hidden Fortress. Chloe's concern, and Alcott's suspicious behavior. Driven to distraction? [GAME 290/DAY 372]
Finding Elsa's cure at the Earth Monument, and waiting out Alcott back home. "Looks like you just made his year."
Skit: The Emperor's New Clothes. [GAME 240/DAY 303]
Training with Solon. "Who gave you permission to rest?" [GAME 278/DAY 359]
Learning about Senel's stabbings. Conversations about the right action. Following Chloe to the Forest of No Return, and facing her shadow. [GAME 147/DAY 191]
Skit: Guy Talk. [GAME 156/DAY 202]
Investigating the galf attack in the Misty Mountains. "Turning wild." Agreeing to look into the matter more. [GAME 140/DAY 181]
Gathering information, consumed with worry. Going to Raging Bay. More attacks, and learning Moses' backstory. [GAME 263/DAY 335]
First encounter with Schwartz. Taking Grune back to Werites Beacon; discussing the black mist. Agreeing to help her find her memory. [GAME 248/DAY 316]
The Hidden Fortress mission. Walter's trap, and revelations about Vaclav. [GAME 291/DAY 373]
Rushing to the Altar of the Sea, seeing Shirley's transformation. Losing their eres. Being rescued by Grune. [GAME 318/DAY 410]
Going after the ninja in the Secret Passage. [GAME 159/DAY 205]
The land-creating device? Walter's death; arriving in the throne room and taking down Maurits. Shirley--? [GAME 311/DAY 401]
♢ Beset by scallops.





SKILLS: 10/16





MUNDANESPECIAL
Physical conditioning - speed, acrobatics. [DAY 154/GAME 22]
Breakdancing. [DAY ???/GAME ??]
DAGGERS DAGGERS DAGGERS. [DAY 165/GAME 23]
Spying and eavesdropping. [DAY ???/GAME ??]
♢ Information-gathering and working the system.
Assassination for dummies. [DAY 196/GAME 28]
Battle tactics and strategy. [DAY 323/GAME 45]
Boats!! [DAY 339/GAME 46]
♢ Picking out traps.
♢ Ninja illusions.
Sacred eres: elemental. [DAY 306/GAME 43]
Sacred eres: weapons-based. [DAY 345/GAME 47]
♢ Super sacred eres.
♢ Arcane eres.
♠ Compound eres.
Inventory. [DAY 145/GAME 21]

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