s7 || sacred eres (elemental)
Dec. 15th, 2013 11:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
GAME Game 43/Day 306, Hades' plants game
FORM a ball of very dark chocolate
TAKEN offscreen, Day 307
This is four skills: Pyre, Ice Storm, Brutal Earth, and Merciless Thunder. Essentially Swift sticks his dagger into the ground and (it's a bit delayed, though not quite as much as regular casting) calls up a small field of fire, or ice, or whatever. It's kind of like a weak elemental spell, but an area effect--about eight feet across, circular, not taking into account the powercap. Maybe he'll use it to set things on fire.
When characters use eres, their fingernails glow.
Eres are also canonically the blessings of Nerifes, the ocean and the major deity of Legendia-world. This "sacred eres" specifically comes from the Quiet Nerifes, not the main ocean of the world but a sea that the party encounters underground . . . enclosed by a fake sky . . . on an island that's really a giant ship . . . basically don't think about it too hard? Power-wise he's at about 30-40% of where he will be, which is still pretty powerful! (But that's largely not relevant to this particular skill, which I think can be powercapped roughly akin to existing magic schema.)
If you are reading this for skillswap: you will not be able to tell exactly where this power comes from (the party doesn't know that eres is linked to Nerifes until partway through the game) unless you have some kind of supernatural sensing ability, but characters do at times state that they feel their eres makes them closer to Nerifes, that it might be a method of communicating with Nerifes, and so on. So there is some sort of a connection there, however subconscious! Obviously there's no sea in this realm to feel affinity to, but.
Likely irrelevant sidebars-- eres is also used to power a lost civilization's technology (opening doors/gates, turning on elevators and trams), and characters also use their eres to banish something very like Darkness-influence in Legendia-world. An aura of light literally surrounds them and clears it away. Yes. (With sufficient resolve, of course.)
FORM a ball of very dark chocolate
TAKEN offscreen, Day 307
This is four skills: Pyre, Ice Storm, Brutal Earth, and Merciless Thunder. Essentially Swift sticks his dagger into the ground and (it's a bit delayed, though not quite as much as regular casting) calls up a small field of fire, or ice, or whatever. It's kind of like a weak elemental spell, but an area effect--about eight feet across, circular, not taking into account the powercap. Maybe he'll use it to set things on fire.
When characters use eres, their fingernails glow.
Eres are also canonically the blessings of Nerifes, the ocean and the major deity of Legendia-world. This "sacred eres" specifically comes from the Quiet Nerifes, not the main ocean of the world but a sea that the party encounters underground . . . enclosed by a fake sky . . . on an island that's really a giant ship . . . basically don't think about it too hard? Power-wise he's at about 30-40% of where he will be, which is still pretty powerful! (But that's largely not relevant to this particular skill, which I think can be powercapped roughly akin to existing magic schema.)
If you are reading this for skillswap: you will not be able to tell exactly where this power comes from (the party doesn't know that eres is linked to Nerifes until partway through the game) unless you have some kind of supernatural sensing ability, but characters do at times state that they feel their eres makes them closer to Nerifes, that it might be a method of communicating with Nerifes, and so on. So there is some sort of a connection there, however subconscious! Obviously there's no sea in this realm to feel affinity to, but.
Likely irrelevant sidebars-- eres is also used to power a lost civilization's technology (opening doors/gates, turning on elevators and trams), and characters also use their eres to banish something very like Darkness-influence in Legendia-world. An aura of light literally surrounds them and clears it away. Yes. (With sufficient resolve, of course.)