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GAME Game 2XX/Day 358, Beauty's recap game
FORM a sterling-and-onyx quill and ink set, write a word to receive memory, unlimited uses (one per person)
TAKEN not yet!

THE MEMORY



The morning after a losing battle with Schwartz, the party awakes to find Grune gone. Shirley and Norma gather everyone to Will's house in panic, and Shirley reads out Grune's letter:

Shirley: "Forgive me for starting with an apology."
Shirley, Grune: I'm sorry, everyone.
Grune: I'm sure you'll be worried about me if I leave without saying anything,
but you don't have to be concerned.
Grune: I can search for the rest of my memory alone.
Grune: I want you all to live together happily, just as you've been.
Grune: I'm very grateful to you all.
Grune: I had lots of fun during the time I spent with you.
Grune: I'm sure it was the most fun I've had in my life.
Grune: Although, I guess that doesn't sound too convincing, since I don't have
my memory.
Grune: Norma...
Grune: Stay cheerful and smiling. Always brighten up everyone's days.
Grune: Moses and Jay...
Grune: Make sure you stay friends. Help each other out just like real brother.
Grune: Will...
Grune: Live in happiness with Harriet. Continue to support everyone.
Grune: Chloe and Shirley...
Grune: Never again forget how to smile. If you're together with everyone, I'm
sure it'll just come naturally.
Grune: Senel...
Grune: Protect everyone. Protect your time together.
Grune: Let these be your final promises to me.
Shirley, Grune: I'm really glad I was able to meet all of you.
Shirley, Grune: I'll always treasure the time we spent together.
Shirley: "Thank you for the wonderful memories...Goodbye."

This is . . . not great for a party whose operative motto is "nobody go off alone"! Will tells them to calm down and think about this rationally, and they do, after a bit; it's dangerous for all of them to face Schwartz, but moreso (they believe) for Grune to do it alone--but they don't know where she is, or how they might find her. Jay comments that since no one but him knows of Schwartz's existence, that makes it difficult for him. Finally, Shirley suggests that she could ask the Raging Nerifes, and . . . everyone is worried about what might happen to her, but she's insistent. So off they go!

There's some cute remniscising here that I'll just copy in full.

Norma: Oh, yeah, this is that place.
Norma: Where Shirl got all scary and all hell broke loose.
Chloe: Norma, think before you speak.
Shirley: It's okay, Chloe.
Norma: Yeah, if we keep walking on eggshells about it, nothing'll ever change.
Norma: We have to face forward. The future lies ahead of us!
Moses: You know, Bubbles, every now and then, you actually manage to say
something worthwhile.
Jay: I wonder if that'll ever happen to you, Moses.
Moses: Me? I'm always saying good stuff.
Jay: Since when did dumb jokes qualify as "good stuff"?
Will: Enough with the brotherly squabbles, you two.
Jay: Not you, too, Will. Don't say things like that!
Jay: Honestly, if I'd have known this was going to happen, I would never have
said anything.
Norma: You know, it's weird. Before we even had a chance to think about it,
suddenly we were this tight-knit group.
Norma: It's like we've known each other forever.
Jay: Now that you mention it, that's true. It's not like we have any particular
reason to be together.
Moses: Hah hah hah! We don't need a reason. Families are supposed to stick
together!
Jay: Moses'll use that excuse for anything if you let him.
Norma: Well, that kind of carefree attitude is perfect for right now.
Shirley: Yes. It wouldn't be comfortable if we were uptight all the time.
Shirley: But you know, I was kidnapped by a certain someone, wasn't I...
Moses: Well, you know what they say -- all's well that ends well!
Norma: There he goes, trying to joke his way out of it.
Chloe: You're not one to talk, Norma. Weren't you originally just trying to
use us?
Norma: Oh, that was so long ago, I forgot all about it! Water under the bridge,
and all that stuff. I live for the future!
Chloe: Now you're the one who's trying to joke their way out of it.
Senel: What about you, Chloe? You thought I was a bandit.
Chloe: Uh...
Senel: And Jay played his own little trick on me, too.
Jay: Ah, yes, I suppose I did.
Senel: I had a rough time after that. The BBs got on my case and Will threw me
in jail.
Will: You were like a wounded monster at the time. I couldn't let you roam free.
Senel: Looking back on everything now, we all met under less than ideal
circumstances.
Chloe: Indeed.
Norma: But now, they're all good memories, right?!
Senel: That's exactly why I don't want to lose them. I want to preserve our
future.
Shirley: We all have to do our part to protect what we care about.
Chloe: That's why we're here.
Norma: We're gonna bring back G-Girl, no matter what!

The party arrive at the Altar of the Sea--one of the black-mist monsters lies in wait for them, which they comment is troubling. They dispatch it, and after some nervousness, Shirley reaches out mentally to Nerifes . . . who she comments is "very calm." It even helps protect her when the monster turns out to not be as dead as the party thought. It tells her that Grune and Schwartz are at the Altar of the Sea, and the party sets out.

The memory ends there.

WHAT HE LEARNED
+ Oh, Grune left because she was worried about our safety
+ . . . she was probably right to be.
+ Actually, I think this might be the first memory where it's really definite that Shirley could be (and has been) overtaken by Nerifes. Though that's not shocking or anything, given what else he knows.
+ EVERYONE SUCKS AND IS ON MOSES' SIDE

EFFECTS
+ 20 we really didn't know what we were getting into, did we?
+ 5 tsun (ugh Moses we are not siblings)

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December 2017

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