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GAME Game 272/Day 352, ???'s blind card task game
FORM a card from the game, 2/2 uses left
TAKEN not yet!
THE MEMORY
This memory picks up with the party's arrival in the Cradle of Time, a trippy-looking place that feels like death and despair. Grune offers them a final chance to turn back, but they all refuse, vowing that they'll defeat Schwartz and go home together. They fight a bunch of black mist monsters, who are expies of previous bosses, and Dark Senel and Shirley (Shirl takes a little time after to set her old self to rest).
Schwartz asks them why they bother struggling against something that's inevitable, and whether they're seeking to return themselves to nothingness. They respond that they're going to win!! and that they've come here to fight alongside Grune, of their own free will. THEY FIGHT SCHWARTZ (break for boss battle here), but she emerges unharmed--the power disparity is too great, it seems. Schwartz says that she'll destroy the world to release humans from their suffering, and Grune tells her she's making a mistake.
Schwartz: It is existence itself that becomes grief.
Schwartz: I shall return all to nothing, for in a world of nothing, there can
be no grief or sadness.
Schwartz: Grune, why do you not understand?
Grune: How many times will you repeat the same mistake?
Grune: How many times will you create the world, then return it to nothing?!
Schwartz: I make no mistakes. It is the children of man who make mistakes, and
these countless mistakes are the result of their sins.
Schwartz: I follow the true path in all things, at all times. Hear me, and know
that I am the Guide of Nothingness.
Grune says that there's only one path to follow, the one they've followed countless times before: they will stand against each other, and Grune will use all her power to defeat Schwartz. Schwartz agrees, and unleashes her power, which she says is also "the power of man." She incites fear in the population, which in turn will also increase her power (a vicious cycle!), and says that she'll fulfill the wishes of Nerifes.
This is when the party begins to fight back, activating their eres against Schwartz's dakness powers.
Senel: Shut up! That's not what Nerifes wants!
Shirley: That's right! It's trying to make a path for us to live together!
Will: We cannot allow those seeds of potential to die here!
Chloe: Nerifes lent us this power, and we will fulfill our responsibility!
We cannot surrender!
Moses: We aren't going to let you destroy our lives with your crazy ideas!
Norma: We're not gonna give up! We're not gonna let you end the world!
Jay: That's why we're here!
Schwartz: Children who choose death, if that is your wish, then you shall
walk that path.
Schwartz: I shall no longer permit you to turn back.
They focus all their energy into averting her attacks, but are only barely able to block one. Schwartz continues her philosophical rambling--people desire a release from their suffering, that's the way of the world and always will be, their loss is inevitable, and any struggling is pointless. But the party rebound, insisting that it's the furthest thing from meaningless, and though human beings may give in to weakness and run away from their problems, that's part of growing, and how they learn from their mistakes. We have infinite potential!! RAH RAH OPTIMISM!
This is also when the rest of the world begins to fight back, via eres presumably granted by Nerifes (though the party doesn't really get to see it!), and the flow of power coming through to Schwartz stops. Schwartz says that it's still already over, but they vow that they'll defeat her and return home--
Grune: Believe in what we've built together!
Senel: Right! To protect our future!
Will: Focus on everything you wish for!
Norma: That we might keep on living!
Moses: That we might keep on smiling!
Jay: That we might always be together!
Chloe: Now! We take the power to overcome...
Shirley: And focus it all into one hope!
Senel: Now!
They win.
Schwartz's mask cracks to reveal a Grune-like face as she begins to fade. The party is surprised at the revelation that they really are equal and opposite, and that Grune is a goddess, but Schwartz chides them, saying that hesitation becomes weakness. She tells them that she arises out of the deeds of man, and that if they desire it, she will appear again, but Senel tells her that they're going forward, and they won't see her anymore.
With Schwartz gone, they exit the Cradle of Time and return to the Altar of the Sea. The memory ends there.
WHAT HE LEARNED/EFFECTS
Most of this was covered/well implied by previous memories, but the bits about human potential and capacity for growth and change are put into stark relief here, as is the sheer magnitude of Schwartz's power (drawing on grief, fear, sadness, etc.) It's also nice to actually remember that they won.
He will pick up the role of other people in overcoming their fear/negative emotions and stopping Schwartz's line of power, and that they actually didn't find out Grune was a goddess until very late. (He remembered it very early, and has been thinking about it for a long time.)
Needless to say, this is a huge mood booster.
FORM a card from the game, 2/2 uses left
TAKEN not yet!
THE MEMORY
This memory picks up with the party's arrival in the Cradle of Time, a trippy-looking place that feels like death and despair. Grune offers them a final chance to turn back, but they all refuse, vowing that they'll defeat Schwartz and go home together. They fight a bunch of black mist monsters, who are expies of previous bosses, and Dark Senel and Shirley (Shirl takes a little time after to set her old self to rest).
Schwartz asks them why they bother struggling against something that's inevitable, and whether they're seeking to return themselves to nothingness. They respond that they're going to win!! and that they've come here to fight alongside Grune, of their own free will. THEY FIGHT SCHWARTZ (break for boss battle here), but she emerges unharmed--the power disparity is too great, it seems. Schwartz says that she'll destroy the world to release humans from their suffering, and Grune tells her she's making a mistake.
Schwartz: It is existence itself that becomes grief.
Schwartz: I shall return all to nothing, for in a world of nothing, there can
be no grief or sadness.
Schwartz: Grune, why do you not understand?
Grune: How many times will you repeat the same mistake?
Grune: How many times will you create the world, then return it to nothing?!
Schwartz: I make no mistakes. It is the children of man who make mistakes, and
these countless mistakes are the result of their sins.
Schwartz: I follow the true path in all things, at all times. Hear me, and know
that I am the Guide of Nothingness.
Grune says that there's only one path to follow, the one they've followed countless times before: they will stand against each other, and Grune will use all her power to defeat Schwartz. Schwartz agrees, and unleashes her power, which she says is also "the power of man." She incites fear in the population, which in turn will also increase her power (a vicious cycle!), and says that she'll fulfill the wishes of Nerifes.
This is when the party begins to fight back, activating their eres against Schwartz's dakness powers.
Senel: Shut up! That's not what Nerifes wants!
Shirley: That's right! It's trying to make a path for us to live together!
Will: We cannot allow those seeds of potential to die here!
Chloe: Nerifes lent us this power, and we will fulfill our responsibility!
We cannot surrender!
Moses: We aren't going to let you destroy our lives with your crazy ideas!
Norma: We're not gonna give up! We're not gonna let you end the world!
Jay: That's why we're here!
Schwartz: Children who choose death, if that is your wish, then you shall
walk that path.
Schwartz: I shall no longer permit you to turn back.
They focus all their energy into averting her attacks, but are only barely able to block one. Schwartz continues her philosophical rambling--people desire a release from their suffering, that's the way of the world and always will be, their loss is inevitable, and any struggling is pointless. But the party rebound, insisting that it's the furthest thing from meaningless, and though human beings may give in to weakness and run away from their problems, that's part of growing, and how they learn from their mistakes. We have infinite potential!! RAH RAH OPTIMISM!
This is also when the rest of the world begins to fight back, via eres presumably granted by Nerifes (though the party doesn't really get to see it!), and the flow of power coming through to Schwartz stops. Schwartz says that it's still already over, but they vow that they'll defeat her and return home--
Grune: Believe in what we've built together!
Senel: Right! To protect our future!
Will: Focus on everything you wish for!
Norma: That we might keep on living!
Moses: That we might keep on smiling!
Jay: That we might always be together!
Chloe: Now! We take the power to overcome...
Shirley: And focus it all into one hope!
Senel: Now!
They win.
Schwartz's mask cracks to reveal a Grune-like face as she begins to fade. The party is surprised at the revelation that they really are equal and opposite, and that Grune is a goddess, but Schwartz chides them, saying that hesitation becomes weakness. She tells them that she arises out of the deeds of man, and that if they desire it, she will appear again, but Senel tells her that they're going forward, and they won't see her anymore.
With Schwartz gone, they exit the Cradle of Time and return to the Altar of the Sea. The memory ends there.
WHAT HE LEARNED/EFFECTS
Most of this was covered/well implied by previous memories, but the bits about human potential and capacity for growth and change are put into stark relief here, as is the sheer magnitude of Schwartz's power (drawing on grief, fear, sadness, etc.) It's also nice to actually remember that they won.
He will pick up the role of other people in overcoming their fear/negative emotions and stopping Schwartz's line of power, and that they actually didn't find out Grune was a goddess until very late. (He remembered it very early, and has been thinking about it for a long time.)
Needless to say, this is a huge mood booster.